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Sergeant Acht Scultz
School of Applied Knowledge Caldari State
574
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Posted - 2013.02.16 12:45:00 -
[1] - Quote
Taoist Dragon wrote:I love my armour incursus and LOL in local as my targets whine consistantly about thow they can't break my tank!!
You show an example of what a terrible balance is, you know the 10% is getting a nerf stick to 7.5%.
And your example doesn't prove on anything armor tanking is balanced, very far from there, the only armor tanking that got a real good buff is buffer tanking = aka Amarr.
1v1 fights and lol duels incoming got buff? -hell yeah, awesome... *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
574
|
Posted - 2013.02.16 13:06:00 -
[2] - Quote
Grimpak wrote:OP is forgetting that active tanking armour rigs are being changed by trading off speed penalty for repper's grid penalty, and armour reppers are getting their grid usage dropped to compensate.
It's getting better? -yes
Is this what armor tanking was in need? - more lol mods and skills to train = no
Before even introducing AARs old modules should have been balanced correctly: frigates/destroyers balance=small mods balance and so on so forth. Then add new modules to offer more options? -yes but those should not be mandatory, this is the problem I have with this current armor balancing method. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
575
|
Posted - 2013.02.17 23:43:00 -
[3] - Quote
Didn't recognized the signature, it's Rembrant or Picasso?  *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
579
|
Posted - 2013.02.18 15:57:00 -
[4] - Quote
Kitty Bear wrote:If it bothers you that much train for Shield Tanking. The 2 systems are completely different from more than 1 perspective.
Armour Tanking is more Capacitor efficient. Base values for Armour are higher than they are for Shields Armour Tanking gets a Passive Omni-Resistance Module, Shield Tanking gets an Active Omni-Resistance Module
Finally Armour Tanking requires less SP.
Armour Tanking Skills Repair Systems (R1) Hull Upgrades (R2) Armour Resistance Phasing (R3) 4x [xyz] Armour Compensation (R2)
Total Ranks - 14 (3,584,000 Skill Points)
Shield Tanking Skills Shield Compensation (R2) Shield Management (R3) Shield Operation (R1) Shield Upgrades (R2) Tactical Shield Manipulation (R4) 4x [xyz] Shield Compensation (R2)
Total Skill Ranks - 20 (5,120,000 Skill Points)
Tip 1
Train new character from scratch for Tengu with strategic skill 4 subs 5 support missile 5 HAMs and HMs spec 4 Tanking skills 5 if you get the feeling to passive tank your Tengu
Tip 2
Train another new character from scratch for Proteus with strategic skill 4 subs 5 support gunnery 5 Medium rails&blasters 4, tanking skills 5
Both intended for DPS roles, forget drones in both cases or your Proteus plan will skyrocket.
What happened in your Evemon plan?
*removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
583
|
Posted - 2013.02.18 23:24:00 -
[5] - Quote
Kitty Bear wrote:Sergeant Acht Scultz wrote: Tip 1
pointless drivel post #1 Tip 2
pointless drivel post #2
whut ??? n.b. and yes, i paraphrased your post.
You won GD, you made my evening. Thx  *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
583
|
Posted - 2013.02.18 23:27:00 -
[6] - Quote
Caitlyn Tufy wrote:However, what armor tanking lacks is burst repair - and that's exactly what AAB's purpose is.
That AAR needs to be coupled with a regular AR to offer the burst you need. 2 low slots +1mid for mandatory cap injector vs1 mid, it's huge trade off for little/none advantage (double lol rep) and completely nullified when you get to start talking about double ABS fits. *removed inappropriate ASCII art signature* - CCP Eterne |
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